Building on player feedback, we've adjusted some game elements to make The Last Bottle of Rum an even smoother and more exciting experience! Here's a changelog to detail the changes:
Faster Gameplay:
- Players now draw a new card whenever they discard, keeping the action flowing.
- Exchanging unused actions for a desired action now only requires 2 (previously 3).
- Start the game with 4 Map and Treasure cards (previously 3).
- Each player starts with a random Bounty card.
- Torn sail: You lose 1 sail action each turn (previously: your movement is limited to 1 tile).
Modifications:
- Captain Clarification: Short descriptions for Narwhal and Macaw captains explain their abilities.
- Krabby Jones Power: Krabby Jones can now freely reposition his Carapace tokens for ship defense, even if they were previously removed.
- Some Bounty Cards have been adjusted for easier use and comprehension.
- The Voodoo Doll now spreads its curse to all opponents, increasing its impact.
- Added "draw a new card" on several cards (Kraken, Ocean Pearl, Plank).
Balance tweaks:
- Successful attacks with 2 skulls now deal 1 damage (previously of 2), making them slightly less punishing. But the Plunder Continues! After a successful attack, discard the top 2 cards:
- 1 skull: Gain 1 Booty point.
- 2 skulls: Steal a treasure of your choice!
- The Kraken's wrath adjusts, less Booty loss! Players only lose 1 Booty point when attacked by the Kraken, draw 1 damage token and place their marker on the space 0 of the Curse track (preventing immediate re-attacks).
But also:
- Minor graphic adjustments for better readability.
- Adding 15 small tokens to track used and available actions on played cards.
- New Solo Challenge: Play as Archie, freeing the other captains before the Kraken strikes!